Tuesday, 25 October 2011

Sega Mega Drive: Mortal Kombat III

Year: 1995
Genre: Beat ‘em up
Players: 2
Our Rating: 7/10


Mini Review

Mortal Kombat III revisited the beat ‘em up blood fest genre it helped propagate in its previous editions. The game boast more characters, more blood, more combos, more special moves and finishing moves. The game also offers a new password system at the start of each battle. If you are quick on the joypad you can enter special combinations of symbols to unlock special characters and modifiers. The game play itself remains consistent to its predecessor.

The ever faithful uppercut is a reoccurring favorite move, especially if used as part of a combo. The main mode will see you going round after round with the cast, ranging from elemental ninjas to robots. By this time in the series it was fully self aware. The shock value of the original game barely registers as the series developed. Instead the developers took the 2D franchise down the “larger than life” pantomime route. I for one am glad that they did as a straight shock fest would have little impact on a third outing. Although the game is ridiculously bloody it’s the comedy that you notice first in the finishing moves. Finishing moves such as Cyrax dropping tones of grenades and Scorpions fire deaths are a joy to relive. Overall Mortal Kombat III is about as good as the concept will allow it to be. It’s full of energy and has a strong game identity. Personally I like this edition of the game but I perhaps choose to overlook some of it’s limitations.



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